Ning Alternatives that Require Little to No Work?

I was hoping that Ning was going to come out with a inexpensive plan that would support the different Ning sites that I have a hand in.  They do have Ning Mini at $3/mo, but it only allows 150 members.  That’s not going to work for:

I’ve read a bit about alternatives, but each will require a bit of work.  Harold Jarche is trying to figure it out for the Work Literacy site.  I hope he comes up with a good answer and I can piggy back his efforts for the other two.

Suggestions?

Performance Support in 2015

The Big Question for May is Learning Technology 2015 – it asks what we expect workplace learning technologies to look like in 2015.  I definitely want to include Performance Support as part of the discussion. 

In a post on my CTO Blog, I talked about Match Performance Support,the performance support that goes along with many matching solutions such as in eHarmony. A lot of people miss that we are being tasked to do so many different kinds of things and are doing them infrequently so we basically are not very good at it.  Examples in matching were:

  • People to Projects
  • People to Jobs
  • Students to Tutors

In each of these, it has the classic characteristics that point to Performance Support:

  • Infrequent 
  • Complex
  • Important to get right

I would claim that as knowledge work becomes more complex and we move towards being concept workers, we are being asked to act like experts even though we aren’t experts.  See Does Deliberative Practice Lead to Quick Proficiency?

I think we are reaching a time when we are going to see an explosion of Performance Support.  You will get help when you:

  • Try to find the right project, start the project, perform the project, complete the project
  • Hire someone
  • Sell a house
  • Improve customer satisfaction (data driven).

This is going to first take the form of hundreds of thousands of different little applications that each provide performance support for particular tasks.  We are already seeing this in terms of lots of startups aimed at particular elements of knowledge work.  But these will be getting better.

I also think there’s a really interesting opportunity to create an online Performance Support builder that could make it easy to build out simple performance support tools.  Crowd source creation of the tools.  There’s a nice business there.

Anyone want to fund that business?

Let’s check back in five years and see how I did?

Please add your predictions to the big question.

Other posts (via eLearning Learning) on Performance Support:

  1. Performance Support- eLearning Technology, August 26, 2008
  2. About Declarative and Procedural Knowledge and the Expert-Novice Divide- ID Reflections, October 17, 2009
  3. Are Web 2.0 tools designed to support learning?- IDiot, January 27, 2009
  4. Harvesting Learning’s Fruit: A Downstream Training Investment- Living in Learning, September 4, 2009
  5. Conceptualizing the Performance Ecosystem- Learnlets, April 9, 2009
  6. 10 Strategies for Integrating Learning and Work (part 1), June 15, 2009
  7. Whatever Happened to Performance Support? — Informal Learning Blog, December 29, 2008
  8. A Better Learning to Performance Model and Job Aid, August 22, 2008
  9. Not by performance support alone, August 2, 2009
  10. Organizing for Performance Effectiveness, June 1, 2009
  11. Performance Support Lab - PS Links, July 11, 2009
  12. The Future of the Training Department, October 21, 2009
  13. Integrating Learning and Work, June 16, 2009
  14. It’s the performance, or, what every manager should know about Bob Mager, March 8, 2010
  15. Performer Support and the Moment of Change, September 18, 2009
  16. 7 Informal Learning Services for the Training Function, April 2, 2009
  17. The Science Behind Learning: Cognitive Tips and How Tos for Corporate Training, February 28, 2010
  18. On-job support is critical, December 19, 2008
  19. Upgrading - A PERFECT time for Performance Support, February 16, 2010
  20. Life Support Can Be Expensive- aLearning, March 27, 2010
  21. Work Context: The New Classroom- Living in Learning, March 22, 2010
  22. 21st Century Learning Strategies- Spark Your Interest, April 15, 2010
  23. PDR Design Model Supports Shift to Learning Design in the Work Context- Living in Learning, August 23, 2009
  24. When it's just so obvious NOT to train it's painful to watch it happen- Performance Learning Productivity, June 12, 2009
  25. New skills for learning professionals- Informal Learning, July 1, 2009
  26. Beyond the course- Learnlets, December 1, 2008
  27. Transfer of Learning - Theories and Implications- Designed for Learning, October 31, 2009
  28. Checklist of Social Learning Strategies- Engaged Learning, January 12, 2010
  29. Deeper Instructional Design- In the Middle of the Curve, November 13, 2008
  30. Scope of Learning Responsibility- The Learning Circuits Blog, March 3, 2008
  31. Pointing to the Five Moments of Learning Need- Integrated Learnings, July 25, 2009
  32. Content Organization Cheat Sheet- The eLearning Coach, November 30, 2009
  33. How not to train- Good Practice, July 28, 2009

Simulations Games Social and Trends

I received some interesting questions (and you know I love questions) from someone doing eLearning industry market research around trends in simulations, games, social learning.  They said they would be fine with me posting my thoughts.  I’m sure they’d love to get thoughts from others as there’s likely not enough data around this stuff to be super comfortable making business decisions.

Question 1 - As the notion of “learning as an event” begins to be replaced with true “just-in-time” learning, (in the form of learning communities and availability to portals of knowledge and information) do you think off-the-shelf eLearning programs in professional skill development will continue to be one component of a learning solution? Will they grow in need, become obsolete, or remain the same?

This is a case where I look back at what I’ve written:

and now I find that I probably should back step a little.  I generally talk about what’s on the leading edge, but here, the questions are a bit different. 

Yes, we will continue to see lots of professional skill development via off-the-shelf eLearning solutions.  I do think these will need to morph to fit better with new kinds of consumption and as part of an overall blended solution.  But people continue to need core development opportunities and eLearning courseware continues to be an important part of the mix.

That said – if I’m defining my business direction (which is what’s behind these questions), I would start by looking at my post on the Business of Learning.  There’s a lot to question about content based business models in a time when there’s easy access to lots of content.  There’s always a place for truly differentiated and valuable learning experiences.  But most content is me-too – and the value proposition for that will go down.

This is further complicated by the fact that there’s expectation that learning is going to be more and more part of day-to-day knowledge work.  In my recent post, I claim Social Learning Tools Should Not be Separate from Enterprise 2.0.  You need to think about how your learning business lines up with the reality of work and tools in the near future.  Of course, one of the big problems is that the marketplace (especially learning / training leaders) are not yet ready to replace courseware expenditure with other kinds of spending quite yet.

Question 2)  As new technologies for learning grow, and the use of games, simulations and immersive learning matures, how do you think self-directed asynchronous eLearning, will compare next to these more interactive programs? Will there remain a need for eLearning libraries?

Yes, there’s still a place for eLearning libraries.  I really don’t see them going away soon.  I see the pressures I’ve described above.

In terms of games, simulations, immersive learning – I continue to believe that there are wonderful opportunities to create really compelling learning experiences using these approaches.  But, we’ve yet to see a true blockbuster.  Shouldn’t there be a Management 101 Game program that’s sold 10M copies in the US?  If there was, then it would be tough to the a less compelling offering in the same space. 

But clearly there are lots of other barriers that keep games and simulations in check.  The numbers I’ve seen over the past couple of years don’t suggest that these kinds of solutions are really gaining broad acceptance in the market.

I should caveat that I believe that given how easy video is to shoot – simple kinds of video-based simulations will happen more often.  Actually, as price/effort continues to drop for each of these kinds of solutions, we will see more of them.  But we aren’t talking about massive numbers or replacement at this point.

See also When Do Learning Games Make Business Sense?

Question 3) Who is really using what in learning? What is the use level of simulations, gaming, and avatars?

I’m hoping someone can help.  The last numbers I had are a little old now.  In 2008, I published some numbers from the eLearningGuild in Training Method Trends which shows a snapshot at that time.  The recent ASTD numbers provide some additional insight.

Anyone know where there are some numbers around this?

Anyone with different thoughts on the trends around simulations, games and social learning?